
The Reflectors go about this by patrolling the school to identify which students have gone Rampant and then diving into a parallel world called The Common, where negative emotions are materialized as biomechanical demons.

Soon, she befriends twins Yuzu and Lime Shijou and ends up inducted alongside them as the third Reflector, a Magical Girl tasked with eliminating Rampant Emotions. Set exclusively within Hoshinomiya Girls’ High School, Blue Reflection follows the school life of Hinako Shirai, an erstwhile ballet dancer forced to give up her passion following a severe knee injury. It’s definitely salacious and tropey, but I was surprised to find just how uncommitted it is to its premise. Keeping this industry shift in mind, along with Gust’s track record, I did not expect Blue Reflection to be the Magical Girl RPG I had been waiting for. During the 21st century, the genre eventually became less and less popular moe was the new norm, and when a new Magical Girl-focused work would appear, it was usually tropey, salacious, and marketable. They were positive and heartening portrayals that exposed the inanity of the message that certain types of stories were for boys or girls exclusively. So when I encountered Sailor Moon and Magic Knight Rayearth during my Great Anime Awakening in 1994, I was surprised and excited to see narratives in which girls went on epic quests and fought evil together.

American children’s cartoons, toys, and interests were incredibly gender segregated when I was a kid, and although progress has been made, this statement largely holds true to this day.
